// "norm"

// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]



45 create yellowPuffer -8 top enterpuffer 260 1 1 10 dropsbonus
0 create yellowPuffer 8 top enterpuffer invert 280 1 1 30 dropsbonus

300 create buffbugPurple 0 top enterpuffer 270 1 6 25 dropsbonus
0 create buffbugPurple 0 top enterpuffer invert 270 1 6 15 dropsbonus

0 create yellowPuffer left -5 enterpuffer 25 1 1.25 18.25 
0 create yellowPuffer right -5 enterpuffer invert 155 1 1.25 21.75 

15 create crestYellow -1 top enterweaveshort 270 1 3 24 firebullet straight 80 80
0 create crestYellow 1 top enterweaveshort invert 270 1 3 16 firebullet straight 80 80
15 create crestYellow -10 top enterweaveshort 270 1 2 19 firebullet straight 80 80
0 create crestYellow 10 top enterweaveshort invert 270 1 2 21 firebullet straight 80 80
15 create crestYellow -1 top enterweaveshort 270 1 3 28 firebullet straight 80 80
0 create crestYellow 1 top enterweaveshort invert 270 1 3 12 firebullet straight 80 80

80 create yellowPuffer left 0 enterpuffer 65 1 5 18
0 create yellowPuffer right 0 enterpuffer invert 115 1 5 22
80 create yellowPuffer left -20 enterpuffer 25 1 3 14
0 create yellowPuffer right -20 enterpuffer invert 155 1 3 26

15 create crestBlue -5 top enterweaveshort 270 1 2 29 firebullet straight 80 80
0 create crestBlue 5 top enterweaveshort invert 270 1 2 11 firebullet straight 80 80
15 create crestBlue -15 top enterweaveshort 270 1 4 27 firebullet straight 80 80
0 create crestBlue 15 top enterweaveshort invert 270 1 4 13 firebullet straight 80 80
15 create crestBlue -5 top enterweaveshort 270 1 3 22 firebullet straight 80 80
0 create crestBlue 5 top enterweaveshort invert 270 1 3 18 firebullet straight 80 80

120 create buffbugPurple left 10 enterpuffer 55 1 4 10 dropsbonus
0 create buffbugPurple right 10 enterpuffer invert 125 1 4 30 dropsbonus

120 create yellowPuffer left 10 enterpuffer 35 1 2 27
0 create yellowPuffer right 10 enterpuffer invert 135 1 2 13

15 create crestOrangeCharger -1 top enterweaveshort 270 1 1.5 12 firebullet straight 80 80
0 create crestOrangeCharger 1 top enterweaveshort invert 270 1 1.5 28 firebullet straight 80 80
15 create crestOrangeCharger -25 top enterweaveshort 270 1 1.5 14 firebullet straight 80 80
0 create crestOrangeCharger 25 top enterweaveshort invert 270 1 1.5 26 firebullet straight 80 80
15 create crestOrangeCharger -20 top enterweaveshort 270 1 2.5 15 //firebullet straight 80 80
0 create crestOrangeCharger 20 top enterweaveshort invert 270 1 2.5 25 //firebullet straight 80 80
15 create crestOrangeCharger -15 top enterweaveshort 270 1 3.5 15 //firebullet straight 80 80
0 create crestOrangeCharger 15 top enterweaveshort invert 270 1 3.5 25 //firebullet straight 80 80
15 create crestOrangeCharger -20 top enterweaveshort 270 1 2 17 //firebullet straight 80 80
0 create crestOrangeCharger 20 top enterweaveshort invert 270 1 2 23 //firebullet straight 80 80
15 create crestOrangeCharger -10 top enterweaveshort 270 1 3 17 firebullet straight 80 80
0 create crestOrangeCharger 10 top enterweaveshort invert 270 1 3 23 firebullet straight 80 80
15 create crestOrangeCharger -20 top enterweaveshort 270 1 4 16.5 firebullet straight 80 80
0 create crestOrangeCharger 20 top enterweaveshort invert 270 1 4 23.5 firebullet straight 80 80

0 create buffbugPurple 0 top enterpuffer 270 1 0.5 16.75 dropsbonus
0 create buffbugPurple 0 top enterpuffer invert 270 1 0.5 23.25 dropsbonus

15 create crestBlue -10 top enterweaveshort 270 1 4 18 firebullet straight 80 80
0 create crestBlue 10 top enterweaveshort invert 270 1 4 22 firebullet straight 80 80
15 create crestBlue -3 top enterweaveshort 270 1 5.5 19 firebullet straight 80 80
0 create crestBlue 3 top enterweaveshort invert 270 1 5.5 21 firebullet straight 80 80

200 create yellowPuffer left -15 enterpuffer 55 1 1.5 15.5
0 create yellowPuffer right -15 enterpuffer invert 125 1 1.5 24.5

100 create yellowPuffer left -20 enterpuffer 55 1 4.5 15.5
0 create yellowPuffer right -20 enterpuffer invert 125 1 4.5 24.5

100 create buffbugPurple 0 top enterpuffer 270 1 8.5 19.2 dropsbonus
0 create buffbugPurple 0 top enterpuffer invert 270 1 8.5 20.8 dropsbonus

15 create crestYellow -15 top enterweaveshort 270 1 5 16.5 firebullet straight 80 80
0 create crestYellow 15 top enterweaveshort invert 270 1 5 23.5 firebullet straight 80 80
15 create crestYellow -20 top enterweaveshort 270 1 5.75 17.25 firebullet straight 80 80
0 create crestYellow 20 top enterweaveshort invert 270 1 5.75 22.75 firebullet straight 80 80
15 create crestYellow -20 top enterweaveshort 270 1 6.5 18.125 firebullet straight 80 80
0 create crestYellow 20 top enterweaveshort invert 270 1 6.5 21.875 firebullet straight 80 80
15 create crestYellow 15 top enterweaveshort 270 1 7.25 19 firebullet straight 80 80
0 create crestYellow -15 top enterweaveshort invert 270 1 7.25 21 firebullet straight 80 80

50 create yellowPuffer left 10 enterpuffer 35 1 0.25 20.8
0 create yellowPuffer right 10 enterpuffer invert 135 1 0.25 19.2

15 create crestOrangeCharger -15 top enterweaveshort 270 1 3.25 19.25 firebullet straight 80 80
0 create crestOrangeCharger 15 top enterweaveshort invert 270 1 3.25 20.75 firebullet straight 80 80
15 create crestOrangeCharger -20 top enterweaveshort 270 1 4.25 19.25 firebullet straight 80 80
0 create crestOrangeCharger 20 top enterweaveshort invert 270 1 4.25 20.75 firebullet straight 80 80
15 create crestOrangeCharger -25 top enterweaveshort 270 1 1.25 20 firebullet straight 80 80
0 create crestOrangeCharger 25 top enterweaveshort invert 270 1 6.25 20 firebullet straight 80 80

30 startAttacking

// ==========================================================

100 waitNumEnemiesAlive 5

50 create yellowPuffer -8 top enterpuffer 260 1 1 10 dropsbonus
0 create yellowPuffer 8 top enterpuffer invert 280 1 1 30 dropsbonus

550 create yellowPuffer left -5 enterpuffer 25 1 1.25 18.25 
10 create yellowPuffer right -5 enterpuffer invert 155 1 1.25 21.75 
10 create yellowPuffer left 0 enterpuffer 65 1 5 18
10 create yellowPuffer right 0 enterpuffer invert 115 1 5 22
10 create yellowPuffer left -20 enterpuffer 25 1 3 14
10 create yellowPuffer right -20 enterpuffer invert 155 1 3 26
//10 create yellowPuffer left 10 enterpuffer 35 1 2 27
//10 create yellowPuffer right 10 enterpuffer invert 135 1 2 13
//10 create yellowPuffer left -35 enterpuffer 55 1 1.5 15.5
//10 create yellowPuffer right -35 enterpuffer invert 125 1 1.5 24.5
//10 create yellowPuffer left -30 enterpuffer 55 1 4.5 15.5
//10 create yellowPuffer right -30 enterpuffer invert 125 1 4.5 24.5
//10 create yellowPuffer left -35 enterpuffer 35 1 0.25 20.8
//10 create yellowPuffer right -35 enterpuffer invert 135 1 0.25 19.2


// ==========================================================



500 create yellowPuffer -8 top enterpuffer 260 1 3 10 dropsbonus
0 create yellowPuffer 8 top enterpuffer invert 280 1 3 30 dropsbonus

